On to the game. The music is suitably comical, including a retouched Space Invaders 'theme', with lots of cute mewing sounds, tinkles and very apt SFX(for once Taito didn't screw up this department). There are a bunch of themed levels (outer space, the sea, a haunted house, a place to eat), all of which have the traditional invaders bearing down on you. Not entirely traditional: the invaders themselves consist of the 'classical' invaders, touched up in various ways, ranging from straight cute versions of the invaders to a barrage of vaguely human/porcine creatures (including one memorable creature who flashes her knickers at you ). In addition to this, the player's craft starts to look 'alarmed' when the invaders get too close for comfort. Movement is related to one dimension as usual, but Taito has been able to stretch the original Invaders gameplay quite a bit, bulletspam and bosses being added too. Weaponwise, you have a chargeable shot this time, as well as powerups: a bowling ball (which invaders like to throw at you too), a timestopper, limited 'powerful shots'...
Darius-wise, level two is a food plant or something-"I'm hungryyy..." says the player-whose boss is an appetizing mixture of Darius bosses called #106780 Yamato (no relation to the Darius II guy). You get King Fossil (who meets an amusing fate), Octopus and Tough Spring tempura. The choice of King Fossil as food is curious, since coelecanths are nasty to eat.
The next stage is at the sea-side ("I can't swim..."), and the boss could be My Home Daddy's girlfriend. A nasty little invader knocks on
a hermit crab's shell and an irate dame in a leotard (or swimsuit?) with claws
and some crustacean headdress comes out to kick your ass (in spite of some feeble I-didn't-do-its).