Tips:Double Dealer starts things off by throwning out little destructible ammonia molecules which spray the biggie bullets at you. This goes on rather lightly but is soon stepped up and an arc of them is sent out at you. Backing the ammonia molecules is a lightning-arc style laser aimed at your current position, so try and jiggle around as you take out the ammonia. now comes the nasty. Double Dealer then opens out cannons which were previously lying flush (I love it when bosses pull that one out), and fires pulsed homing seeker laser beams (you'll know what I mean when I see it) whose sole purpose is to make you cry. Treat them as you would treat the obscene waves of pusled bullets Neon Light Illusion in Zone J. Stay in one spot as long as is dodgably possible and then move out. Nasty, but possible. As you can see, it didn't always work with me This is, strictly speaking, is his first attack cycle until....
Double Dealer flips out! His 'other' side is pretty bullet-heavy. First are two big arcs of bullets which won't harm you if you stay directly in line with his mouth. Following this are several little ships
which also spray bullets on you. Then comes a second set of similar bullet
arcs, but Double Dealer also throws out red-green-blue orbs which shoot the usual homing laser you've met thousands of times. Strangely enough, they are never aimed at you! The third bullet attack thrown at you is several arcs spiralling outwards which can be handled by and up-down or zigzag movement. Double Dealer's midsection then fires several straight homing lasers. This cycles a bit, with later cycles bringing back the homing pulsed laser attack of his other 'side' for extra fun. In the end: